
Terminology used in this guide and not in-game is explained here.ĪoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. To modify these values for other game speeds: Note that all costs (production, science, etc.) mentioned within the guide assume a game played on the normal speed settings. Finally, the Counter-Strategies discusses how best to play against the civ, including a consideration of leader agendas if the civ is controlled by a computer.Only the ones with the most synergy with the civ's uniques are mentioned - these are not necessarily the "best" choices when playing as the civ for a given victory route. Administration describes some of the most synergistic governments, government buildings, policy cards, age bonuses, pantheons, religious beliefs, wonders, city-states and Great People for the civ.
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Multiple sections for Uniques explain in detail how to use each special bonus of the civilization. This is not a rating of its power, but an indicator of the most appropriate route to victory. The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) is inclined towards particular victory routes. The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. This guide is divided into multiple sections explaining how best to use and play against this specific civ. And if they step out of line for one moment, their riches shall be ours - the imperial guard shall see to it. Away from the main halls and feasts, we covertly discover all the secrets of our guests. In a beautiful backdrop, we attract diplomats from all over the world to discuss how we might bring about the future. The French court is the envy of the world. These content packs include exclusive civs, city-states, districts, buildings, wonders, natural wonders, resources, and a disaster, but not core game mechanics - all you need is the base game and the Gathering Storm expansion for those. Maya/Grand Colombia, Ethiopia, Byzantium/Gauls, Babylon, Vietnam/Kublai Khan, Portugal. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Following this guide requires the Gathering Storm expansion.